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However, until then, the only thing players can do about the code in the game is speculate what the purpose it is. With the Nvidia leak telling players that the game is going to launch on PC in February, that would be the time for them to announce the port of the title. It’s fair to say that whatever the real reason behind the code is, the players probably won’t know unless Atlus releases the game on other platforms. Instead of removing the code of the game so that it didn’t reference the PS4 or the PC, they instead decided to keep it in, hoping that data miners wouldn’t look through the game and see what other platforms it could be on.īoth of these options are completely plausible when it comes to the truth, but the only people who would know the reasoning for these references to other consoles would be Atlus themselves. However, sometime during the development, Nintendo approached Atlus and asked them to make SMTV an exclusive title for Nintendo Switch. This means that while Atlus was making the game, they planned on making it a cross-console title, with it slated to come out on the platforms found in the code. The second reason for the code to be in the game is that this comes from before Atlus made SMTV a Nintendo Switch exclusive title. However, there’s no concrete evidence that this is going to be the case, aside from the code in the title and whether or not the Nvidia leak is credible. With this In mind, combined with the data in the code, there’s a good chance that this could be believable. This could coincide with the Nvidia leak from a few months back, that specifically mentions SMTV coming to PC in February. The most hopeful reason for players is that SMTV is stated to be a timed exclusive for the Switch, meaning that they’re planning on launching the game on other platforms. There are two reasons that the files could be inside the code. Overwatch is a 2016 team-based multiplayer first-person shooter game developed and published by Blizzard Entertainment.Described as a 'hero shooter', Overwatch assigns players into two teams of six, with each player selecting from a large roster of characters, known as 'heroes', with unique abilities.Teams work to complete map-specific objectives within a limited period of time. Why would Atlus go through all of this work to implement other settings and reference other consoles in the game’s target devices if the game wasn’t planned on coming out on other consoles? There are two ways that this could be explained.
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Looking at the image provided by Pan-Hime shows that the game is running at a higher quality than that of the switch, meaning that the settings the switch is running on, aren’t the full potential of the game. However, with consoles, every console has a uniform power, so titles will have to have a Device profile to run the game at the allotted settings. On Pc, players can change the device profile in their game to whatever they want, making the title capable of running on different machines.
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For those who don’t know the device profile is the graphical setting for a piece of software running on other consoles. However, that’s not all they found inside the code for the game: there’s also the device profile of the game as well. PC- Pan-hime – Persona stan November 12, 2021Īccording to the data they found in the game, the target platforms for SMTV are not only the Switch but the PS4 and PC.